Vegetables instead of numbers.A garden instead of a score.
A calm picture sudoku for iPhone and Android. Every puzzle you solve helps a small, overgrown garden come back to life.
No timers. No lives. No streaks to break.
Solve a puzzle. Grow a garden.
Pick a puzzle.
Small 4×4 gardens to learn on, 6×6 for a proper five minutes.
Place the vegetables.
Each one appears once in every row, every column and every garden bed. One solution, always reachable by logic.
Earn one thing.
A seed to plant, something for the garden, or one step towards mending what’s broken.
Put it where you like.
Anywhere there’s room. Move it later if you change your mind.
Everything grows.
Every plant moves on one stage — including the one you just planted.
Then it waits for you. Nothing wilts, nothing expires, nothing is lost by being away.
The rule is one sentence.
Each vegetable appears once in every row, once in every column, and once in every outlined garden bed. That’s the whole game. The boxes are drawn as raised beds, the clues are plants already growing, and the ones you place are seedlings — so the picture tells you the rule.
Every row
Every column
Every garden bed
A garden that remembers what you did, and not what you didn’t.
You start with an overgrown plot: four raised beds, a herb border, and three things that need mending. Every puzzle you solve adds something. Plants grow through four stages and then stay that way for good. The potting bench, the rain barrel and the old garden gate come back one piece at a time.
“A robin! Word must have got around about the bench.”
And then things start arriving.
- BumblebeeComes when three flowers are blooming
- ButterflyLikes a mix of different flowers
- RobinWants somewhere to perch — mend the bench
- LadybugArrives when four vegetables are thriving
- FrogNeeds fresh water nearby — mend the rain barrel
- Garden catA mended bench and a patch of catnip
Nobody ever leaves for good.
You don’t have to already know how.
Bramble, who has been looking after this garden a long time, teaches you one idea at a time — five short lessons, and you can skip them if you already know sudoku. After that he’s there when you want him.
“Oh, hello. I’m Bramble. This old garden has been waiting for someone like you.”
Ask for a hint, and it teaches rather than tells.
A nudge.
“Try looking at this garden bed.”
The idea.
“This bed still needs the tomato, and only one patch can take it.”
Show me.
He plants it, and says why.
Hints are unlimited and free. There’s no score to lose and nothing to buy.
No lives. No timers. No streaks to break.
These aren’t features we haven’t got round to. They’re written into the design as rules the game isn’t allowed to break.
- No ads. Not even the kind you watch for a reward.
- No lives, no energy, no limit on how long you play.
- No forced timers.
- No streaks, and no penalty for being away.
- Nothing wilts, decays or needs watering.
- No loot boxes, no premium currency, no countdowns.
- Hints and accessibility are never paid for.
- No leaderboards, and nothing to compare.
- No guilt. The game will never tell you your garden misses you.
Free to download and play, with no ads, ever. Later there’ll be new garden areas you can earn by playing, or buy if you’d rather open one early — but nothing you can buy will ever grow a plant for you.
It doesn’t collect anything.
No accounts. No sign-in. No analytics, no tracking, no advertising. The game never connects to the internet at all — your garden is a file on your phone, and that’s the only place it is. This website doesn’t collect anything either: no cookies, no analytics, nothing loaded from anywhere else.
Read the privacy policyPlayable with a screen reader, at any text size, in any colours.
Accessibility isn’t a settings page we added at the end. Every patch has a label and spoken actions, the garden can be planted and rearranged without a single gesture on the scene, and every animation has a calm alternative.
None of it is behind a payment.
- Full screen-reader play, with spoken labels and custom actions on every patch.
- Text scales to three times its normal size without losing anything.
- A high-contrast board, and optional number labels on every vegetable.
- Numbers or letters instead of vegetables, if you prefer.
- A left-handed layout.
- Reduced motion, with its own alternative for every animation.
- Every vegetable is tested to stay distinct in black and white and under three kinds of colour blindness.
- Every control is at least 48 × 48 points.